Last game of the tournament and I’m up against Justin, a real gent who’s had the same mixed bag of games that I have. He’s rocking a pure Mantic army that I think was designed to proxy as different armies, but might just be made from various Mantic kits that were available to pull together into one reptilian facebreaker of an army. Without further ado:
Salamanders 2100 Tyrants Horde – Brew of Sharpness, Effigy of Fire Tyrants Horde – Potion of the Caterpillar, Effigy of Fire Tyrants Horde – Boots of Striding, Effigy of Fire Rhinosaur Cavalry Regiment Rhinosaur Cavalry Regiment Ghekkotah Warriors Troop Ghekkotah Warriors Troop Greater Fire Elemental – Fireball (8) Greater Fire Elemental – Fireball (8)
Rakawas, The Pale Rider Mage-Priest – Sacred Horn, Surge (8), Veil of Shadows (3) Artakl
As a player of a facebreaker Salamander army, I can respect it. Tyrants with fixer items, both thicc and true chaff, double oh-so-satisfying Me3+ GFEs and a Priest to shove them into flanks, and two baller living legends. Apparently he had brought Veil to deal with all the Elves and kin in the meta, but had had the good fortune of not playing any shooting army until my crabs. (For the record, Twilight and Sylvan Kin had quickly stormed up the tables and had been scrumming up there with Jason’s Nightstalkers in the mix.)
Final scenario is good ol’ Dominate, and he goes first probably because I made him. Justin is a smart player and I doubt he’d miss the opportunity to leave my shooting out to dry for a turn.
BATTLE: GAME 5
Once all the roaring of the combat phase dies down, the Placoderms are dead but otherwise the crabs hold tight. The flanking GFE does 9(?) damage to the left Kraken, Rakawas chomps a hearty 6 into the ensnaring Centurion, and the cheeky Ghekkos do 2 to the Heartpiercers and waver them. Well played, tiny garbage lizards.
We came within 70 points on attrition as well, so just about a down the line draw. Which was a happy end to a smasher of a game – I gave Justin my bests sports, as he really was a gent and knew his rules super well (apart from Artakl’s duelist maybe). This was also a fine close to the tournament. Going 2-2-1 is absolutely cool in my book, playing a selection of armies is even better, with no repeats and just the one Elf. I did get dumpstered on paint yet again, which sucks when the army was a bear to paint and always gets such a good reception from other players, but I was given some pointers on adding pop to the army, which I’ve taken to heart and will be trying to do before the crabs roll out again … which might be sooner than you think 😉
I was pretty down on Trident Realm after the event, and had a good talk with another NE regular about the faction’s struggle to play the meta. As he put it, they’re a finesse army playing in a game that increasingly isn’t about finesse. Our hammers are the anvils of other armies, which totally checks out when you look at what Kraken are good at (spoiler: it isn’t really killing) and how my strongest hammer is a juiced up Water Elemental horde.
All the same, I enjoyed the bag of tools feel to the army, loved the Centurion with the trident, and continue to enjoy the scenario-minded shooting of the Heartpiercer regiments. Placoderms were fine, but they could really use anything else. Vicious would be great but I’d be happy with fury – I hear the Envoy has a fury aura?? Hmm …
Anyway, thanks for reading! I’ve got a couple more random facesmasher games to report on post-tournament, so stay tuned.
Sunday morning and I’m the least hungover I’ve ever been on the second day of a tournament, which is a good thing because I’ve got some work ahead of me. I’m matched up against Chris, a good player with a smart, aggressive army (and one of my favorites kicking around the Northeast – I’m a sucker for a Kings of Warmachine armies, even if his is sharing the bill with Warhammer minis :P) In my head I’ve already lost, but getting 6 points would be rad, maybe even a draw with some luck??
Basileans 2100 Elohi Horde – Brew of Strength Elohi Horde – Helm of the Drunken Ram Ogre Palace Guard Horde – Chalice of Wrath Ogre Palace Guard Horde – Dwarven Ale Men-at-Arms Spearmen Horde Gur Panthers Troop Gur Panthers Troop
High Paladin on Dragon – Aegis Fragment Samacris, Mother of Phoenixes – Fireball (8), Heal (5) Dictator – Iron Discipline, Lute of Insatiable Darkness
An anemic 10 drops but packed with some serious beef. Flying elite hammers are my kryptonite, especially in such volume, and he’s also rocking one of the other mega dragons of the game. Blessedly no longer fearless but demanding of respect to be sure.
Fourth scenario is Raze, which happily I was able to practice with my crabs before the tournament. He went first, either by choice or because I made him.
BATTLE: GAME 4
BASILEAN VICTORY (3-18)
Wheeeew, what a match. I was a little frustrated, as I tried so hard and came close to getting the 6-15 I had set out for, but looking back it’s pretty clear that I got my fair share of breaks when a significant part of his army was mired in my deployment zone for the entire game. Thinking about it, terrain was pretty important for me getting so little use out of my shooters, along with savvy target selection from him and poor counter assault setup by me. I’m impressed it was as much of a match as it was, tho it was certainly a joy to play Chris, a player I may never have played but seen out plenty.
End of day one and I’ve clubbed my way up to one of the higher tables, despite my expectations. I’m up against my clubmate Jason, who wasn’t signed up until his wife made him the night before. He’s rocking his Nightstalkers army from 2019, which coincidentally is possibly the last time he’s played. Nice.
Nightstalkers 2100 Fiends Horde – Potion of the Caterpillar Butchers Horde Butchers Horde Spectres Horde Phantoms Troop Phantoms Troop Terror Shadow-Hulk Planar Apparition – Icy Breath (8), Heal (7), Mind Fog (2) Mind-Screech – Lightning Bolt (6), Mind Fog (6), Wind Blast (6)
This is actually 10 points under and I can’t confirm that his Horror has bane chant, but it would make sense to take it. I know the Planar Apparition has icy breath, since he commented about giving it even more spells despite coming with some serious ones already. If somebody has an item, he didn’t put a slip out for it like he did for Maccwar’s, so I’m guessing there might be some forgettable 5 pointers he filled with? Anyway, check out that horde of Spectres! That apparently had been doing work despite being a junk unit he chose for unlock purposes.
Third scenario is Loot, with him going first either by choice or because I made him.
BATTLE: GAME 3
So close to a 6-15 if only the Eternal could ever pass that rout test and grab the Dread-Fiend’s loot! It was quite the game, where I felt weirdly in control and yet totally behind the eyeball the entire time. If I had to blame something, I’m content to blame my Nv dice, which were horrendous when I needed them to spike to keep my momentum up. Jason would go on to make an unexpected run for the top table.
Second game of the first day and I’m up against Bill, a new local player who picked up Kings of War late last year. He’s got a largely Mantic Abyssals army with a pair of enormous worms for his Fiends, which I’m 100% here for and look forward to wrassling with.
Forces of the Abyss 2100 Molochs Horde – Despoiler Champ, Sacrificial Imp, Blade of Slashing Abyssal Ghouls Horde Abyssal Ghouls Horde Abyssal Horsemen Regiment – Staying Stone Flamebearers Troop Flamebearers Troop Gargoyles Troop Abyssal Fiend Abyssal Fiend
Looks the business to me, although he wasn’t sold on Zaz’u’szu. I’ve only seen him used in batreps myself, but then Abyssals is one of those armies where I tend to just face them at tournaments. Maybe not any longer, welcome to the scene Bill!
Second scenario is Control, with me making the Abyssals go first, largely to mess with his Flamebearers.
BATTLE: GAME 2
Trident 7: I melt the last fragment of my clock thinking about where to put the central Kraken, in the end deciding to gamble on shooting the Warlock and getting +2 points rather than walking into the upper left for a sure +1 point and then possibly denying him a point. The Centurion does not drop the Warlock, however the Water Elemental horde sends Ba’el screaming back to the pit with my last seconds of clock, which is always a good feel. With 3 sectors to the Abyss’ 1, this is another …
I came close to getting an 18-3 on this and sort of gave it away on a gamble, but whatever, it was great to play Bill and I look forward to more games with him. His indecision with the Abyssal Horsemen early game was saved by hot waver dice keeping the right Kraken from rampaging his line, but then that Moloch rear was pretty catastrophic and let the Water Elementals decimate his hammers into the late game. Mad props on using Ba’el’s Curse all the same!
The last weekend of February 2022 was the inaugural Dead of Winter GT held by my club here in Albany, NY. By all accounts it was a thrilling success, and I certainly had a great time getting five solid games of Kings of War in while also being able to get some sleep Friday and Saturday night. Sure, I drank considerably less and played none of the usual board games with the lads, but life is full of tradeoffs. On to the tournament report!
Naiad Centurion – Trident of the Drowned Sea Depth Horror Eternal Naiad Envoy – Bastion (2) Naiad Envoy – War-Bow of Kaba
The crabs came out of hibernation, saw my old double Gigas rebased to double Placoderms, and I finally finished up my Centurion, giving him the shiny new shooting attak to help him in his mission to mess with every big flyer he could get his claw on. Didn’t have high hopes for my performance but great to see the tiny/huge lads together again. Somewhat unexpectedly, I was the only Trident player!
Elves 2100 Forest Shamblers Horde – Brew of Strength Stormwind Cavalry Regiment – Quicksilver Lancers, Potion of the Caterpillar Stormwind Cavalry Regiment – Helm of Confidence Palace Guard Regiment – Banner of Eternal Darkness Kindred Gladestalkers Regiment – Fire-Oil Kindred Gladestalkers Regiment Silverbreeze Cavalry Troop – Piercing Arrow Hunters of the Wild Troop – Blood of the Old King Hunters of the Wild Troop
Speaking of coming out of hibernation … I haven’t played Jim since Fantasy times, if ever, but I’ve seen him at the various events he runs in the Northeast. Certainly a welcome first opponent, even if Tydarion gave me pause. Now that is a dragon! The rest of the list seemed solid: meaningful shooting, solid fast hammers, handful of competent chaff pieces.
First scenario is Pillage, with the Elves going first, either because they wanted to or because I made them.
BATTLE: GAME 1
SCUTTLIN’ VICTORY (15-6)
While the grind on this first game was very real, I was happy to take that over getting shot and lightning bolted more than I had to be. It was great to play Jim at last / after so long, and a nice way to be eased into Elves post-COK22. I really wish I could have dropped Tydarion, but I’m not going to complain too hard after neutering maybe the biggest dragon in the game for almost an entire game 😀
My club is hosting its inaugural Dead of Winter GT this weekend here in Albany, NY and I’ve decided I want to bring the crabs out for it. Mostly because I’m interested in the various tweaks they got from Clash of Kings ’22 but I also miss shooting and needed an excuse to rebase my Gigas into Placoderms. I hear practice is important, especially when running an army you’ve only played maybe once since February 2020?
Trident Realm 2100 Water Elementals Horde – Brew of Strength Placoderms Regiment Placoderms Regiment Naiad Heartpiercers Regiment Naiad Heartpiercers Regiment Naiad Heartpiercers Regiment Naiad Heartpiercers Regiment Kraken Kraken Naiad Centurion – Trident of the Drowned Sea Depth Horror Eternal Naiad Envoy – Bastion (2) Naiad Envoy – War-Bow of Kaba
The GT is a nifty 2100 points, so naturally I took the 1995 point list I’ve been brewing and added an Eternal to it 😛 Although I’m not 100% on it being a) good or b) a thing I understand how to use, I really wanted to bring the Centurion with his new laser trident. For those not in the know, it’s a 5 shot 12″ Piercing (1) shooting attak that hits on 3+ and disorders if you wound. So adds to the combined arms thing going on but also extends his flyer sit-down from 12″ to 18″. Very groovy … although it comes at a heavy cost, as he’d be an Aquamage with some amazing support spells otherwise. We’ll have to see if it was worth it! This also marks the first time I’ve run Trident without a Lute, choosing instead to just bake it into the Elementals, who very often were bane chanted anyway. I kind of miss it already, as the Lute helps a lot of the list do work (like Placos).
Undead 2100 Wights Horde – Maccwar’s Potion of the Caterpillar Wights Horde – Brew of Haste Wights Horde – Sir Jesse’s Boots of Striding Soul Reaver Infantry Regiment – Staying Stone Zombies Regiment Zombies Regiment Zombies Regiment Soul Reaver Infantry Troop – Skirmisher’s Boots Ghouls Troop Vampire on Undead Pegasus – Surge (4), Torc of Dissonance Vampire on Undead Pegasus – Surge (4), Blade of Slashing Necromancer – Surge (6), Bane Chant (2), Inspiring Talisman
My clubmate’s 2300 list with the extra Ghouls removed. I think it hurts for chaff, tho as he admitted, what he really needs is Wraiths and he doesn’t have those painted anyway. So hammers it is. Personally, I’d turn most of those items into a second Ghoul troop, but he was apparently burned repeatedly at the last GT when his Wights were hindered all the time, so really wanted terrain mitigation.
We chose Raze, as we wanted a token game but not too involved of one. I won the roll but made him go first because 18″ guns.
And here’s where I was sure I must have missed an after photo, but nope, nothing died 😦 Shooting did not kill the Caterpillar Wights (10 damage) or waver the Soul Reaver regiment (? damage), Bastion failed on the forward Placoderms, and all the combats were decidedly tepid – tho I did remember rampage against the Soul Reaver troop (+2 attaks)! Oh, and the Centurion’s trident hit the Strider Wights 3 times and then rolled 1-1-1 for damage, failing to disorder them.
If you’ve read my other Trident reports, you’ll see I did what I too often do, engage a turn too early instead of letting my shooting do one more round of work to give my mediocre combat units a leg/claw up. The play with the Eternal seems a bit dumb as well – he’s a great piece that can do many, many things – however keeping a Vampasus entirely occupied for 5 turns is nothing to sneeze at! I’m also not that discouraged by the result. We’re using Blackjack scoring, so despite my impatience and cool dice, I’m thrilled to get 7 points off of a ‘bag of hammers’ Undead list!
Doesn’t look like I’ll get another practice match in before Saturday, so stay tuned for a tournament report next week 🦀