My club is hosting its inaugural Dead of Winter GT this weekend here in Albany, NY and I’ve decided I want to bring the crabs out for it. Mostly because I’m interested in the various tweaks they got from Clash of Kings ’22 but I also miss shooting and needed an excuse to rebase my Gigas into Placoderms. I hear practice is important, especially when running an army you’ve only played maybe once since February 2020?
Trident Realm 2100 Water Elementals Horde – Brew of Strength Placoderms Regiment Placoderms Regiment Naiad Heartpiercers Regiment Naiad Heartpiercers Regiment Naiad Heartpiercers Regiment Naiad Heartpiercers Regiment Kraken Kraken Naiad Centurion – Trident of the Drowned Sea Depth Horror Eternal Naiad Envoy – Bastion (2) Naiad Envoy – War-Bow of Kaba
The GT is a nifty 2100 points, so naturally I took the 1995 point list I’ve been brewing and added an Eternal to it 😛 Although I’m not 100% on it being a) good or b) a thing I understand how to use, I really wanted to bring the Centurion with his new laser trident. For those not in the know, it’s a 5 shot 12″ Piercing (1) shooting attak that hits on 3+ and disorders if you wound. So adds to the combined arms thing going on but also extends his flyer sit-down from 12″ to 18″. Very groovy … although it comes at a heavy cost, as he’d be an Aquamage with some amazing support spells otherwise. We’ll have to see if it was worth it! This also marks the first time I’ve run Trident without a Lute, choosing instead to just bake it into the Elementals, who very often were bane chanted anyway. I kind of miss it already, as the Lute helps a lot of the list do work (like Placos).
Undead 2100 Wights Horde – Maccwar’s Potion of the Caterpillar Wights Horde – Brew of Haste Wights Horde – Sir Jesse’s Boots of Striding Soul Reaver Infantry Regiment – Staying Stone Zombies Regiment Zombies Regiment Zombies Regiment Soul Reaver Infantry Troop – Skirmisher’s Boots Ghouls Troop Vampire on Undead Pegasus – Surge (4), Torc of Dissonance Vampire on Undead Pegasus – Surge (4), Blade of Slashing Necromancer – Surge (6), Bane Chant (2), Inspiring Talisman
My clubmate’s 2300 list with the extra Ghouls removed. I think it hurts for chaff, tho as he admitted, what he really needs is Wraiths and he doesn’t have those painted anyway. So hammers it is. Personally, I’d turn most of those items into a second Ghoul troop, but he was apparently burned repeatedly at the last GT when his Wights were hindered all the time, so really wanted terrain mitigation.
We chose Raze, as we wanted a token game but not too involved of one. I won the roll but made him go first because 18″ guns.
And here’s where I was sure I must have missed an after photo, but nope, nothing died 😦 Shooting did not kill the Caterpillar Wights (10 damage) or waver the Soul Reaver regiment (? damage), Bastion failed on the forward Placoderms, and all the combats were decidedly tepid – tho I did remember rampage against the Soul Reaver troop (+2 attaks)! Oh, and the Centurion’s trident hit the Strider Wights 3 times and then rolled 1-1-1 for damage, failing to disorder them.
If you’ve read my other Trident reports, you’ll see I did what I too often do, engage a turn too early instead of letting my shooting do one more round of work to give my mediocre combat units a leg/claw up. The play with the Eternal seems a bit dumb as well – he’s a great piece that can do many, many things – however keeping a Vampasus entirely occupied for 5 turns is nothing to sneeze at! I’m also not that discouraged by the result. We’re using Blackjack scoring, so despite my impatience and cool dice, I’m thrilled to get 7 points off of a ‘bag of hammers’ Undead list!
Doesn’t look like I’ll get another practice match in before Saturday, so stay tuned for a tournament report next week 🦀