SCUTTLIN’ REALM 36-37: ORC TOWN DAY 2

After a lovely evening of raiding Cape Cod and playing arcade games at Skull Face’s pad, we were back at the Cape Cod Curling Club for another day at Orc Town. I’m unexpectedly on Table 3 or 4 facing off against Corey Reynolds, a Masters-tier player who also runs the Crossroads GT (which kicks off in just a few days of writing this!) The last time I played Corey was in Philly on the top table in the last round of a WHFB GT, where I conceded because I had no chance of doing anything to his Wood Elves once they broke through my Skaven lines and I wanted to drive home. Coincidentally that was the last time I’ve conceded :X

GAME FOUR: TWILIGHT KIN

Twilight Kin 2600
Blade Dancer Neophytes Horde
Twilight Gladestalkers Regiment
Twilight Gladestalkers Regiment
Impalers Regiment – Brew of Strength
Impalers Regiment
Cronebound Fiends Horde – Brew of Sharpness
Cronebound Fiends Regiment
Cronebound Shadowhounds Troop
Cronebound Gargoyles Troop
Cronebound Gargoyles Troop
Cronebound Mind-Screech – Lightning Bolt (6), Mind Fog (6), Wind Blast (6)
Cronebound Mind-Screech – Lightning Bolt (6), Mind Fog (6), Wind Blast (6)
Cronebound Archfiend – Fireball (10)
Mikayel, Lord of Nightmares [1]
Soulbane on Dread-Fiend

Naturally Corey is playing his Twilight Kin 😐 It’s certainly not the worst TK list, with blessedly zero levels of Host Shadowbeast, plus it looks amazing hobby-wise. But it’s still TK – even his ‘Cool New Model Added to Hit 2600 Points’, the Archfiend, is an absolute unit against me thanks to Stealthy. Corey is adamant I have more of a chance than I think but there’s only one way to find out …

We’re playing Kill, which is a bummer in general and especially against his list. Stealthy will make it hard to kill with my shooting, and that’s how my list usually kills :/ Corey is going first. Here’s the rundown (head back to 34/35):

The Kin pushed hard into the center and then the left side, which involved a lot of playing peek-a-boo around that leftmost forest as grinding happened towards the center. A grind which I didn’t win but I did kill his Archfiend with my Coral Giant, and we all know I love a clash of the titans.

I felt a lot more confident on the right flank, however his shooting was far more effective than mine, and my double Kraken rush got bogged down with Gargoyles and dismantled by an unexpected Impaler counter. I also lost my Placos by woefully underestimating Twilight Gladestalkers in combat – poison melee, even hindered, does work! However you slice it, this was a big …

TRIDENT LOSS

In talking about it afterwards, Corey felt I should have just put all my guns on the right side and really forced down his Gladestalkers, and then put all the titans together on the left and gone full square base monster mash. I’m genuinely curious if that would have worked, as I so often try to spread things out when the game rewards focused aggression whenever possible. Ah well.

With that drubbing I plummet down the tables to face the Glacier King and friends in …

GAME FIVE: NORTHERN ALLIANCE

None shall pass!

Northern Alliance 2600
Frostfang Cavalry Horde
Ice Elementals Horde
Ice Elementals Horde
Huscarls Regiment
Tundra Wolves Regiment
Ice Kin Hunters Troop
Half-Elf Berserkers Troop
Cavern Dweller
Ice Kin Bolt Thrower
Lord on Chimera
Hrimm, Legendary Ice Giant [1]
Ice-Queen – Surge (8), ???
Skald

There are 160 points of missing upgrades which I assure you exist and are smart, I just don’t have a list or much memory of the match left 😛 It’s a very unassuming list piloted by the youngest member of the New England War Kings, however he was in the running for highest attrition so was clearly putting work in the violence department!

The final game was Loot with 3 tokens, with the Alliance going first. Here’s the play by play (start on 41/42 and prepare for glamour shots of Hrimm doing stuff since I love that model):

I felt pretty strong going into this, as NoAl are relatively weak, the list seems a bit unfocused and I’m a more seasoned player. WELL that started to change Turn 2, when he alpha-ed the Water Elementals with his Frostfang and central Heartpiercers with his Chimera and routed both with solo charges. That’s not really supposed to happen, y’all, and it split my battleline, voided the traps I’d set and made me scramble to deal with these hammers instead of having time to whittle down the Frostbound stuff shuffling toward me. The flanking Kraken also ran into embarrassing predicaments, with the right one getting stuck fighting Wolves for half the game and the left one eventually being shot to death by a troop of Ice Kin Hunters and a single Ice Kin Bolt Thrower :O I had to golf clap those guys, but WOW.

Despite these setbacks, the Crabs did take their pound of cold flesh over the course of the game, but losing hammers so early made it hard going. A fun, bloody game to end the tournament. Oh right, and a …

TRIDENT LOSS

My opponent would go on to win a trophy for highest attrition! I’m sure the 2135 points I gave him here helped 🦀

After a meteoric first day, I’m sure I was ending up somewhere in the middle, maybe higher-mid if my soft scores were good. We assembled for the endless raffle as points were furiously tallied up, and I came away with the swag I really wanted, which is always nice.

Finally, Orc Town is known for its awesome trophies, so all that was left was to see who walked away with them:

I’ll cut to the chase: I won Best Sports! As voted by my five opponents, which makes the award even more humbling. Big thanks to all those lads and to the hardworking maniacs in NEWK, I was already looking forward to next year but this time I guess I have something to live up to ❤

Orc Town GT 2022 Best Sports (with Stack of Swag + Bountiful Breads)

Thanks for reading through these recaps, sorry they weren’t the full write-ups I usually do. I’ll make another pre-Crossroads post this week gesturing towards the practice games I’ve had between Orc Town and now, but otherwise get hype for me eventually writing up another set of tournament reports in the near future!

INCOMING CRABS 🦀

Or rather, they arrived a while ago, but haven’t been batrepped for unknown reasons … Bloodfire is still on hiatus while I explore fresher avenues, however I wanted to give some coverage to my current army, plus those that come after this one, and this seems like a decent, agnostic place to do it.

So welcome to the new, expanded, ad-free blood-fire.com!

CRABS (FEB 2020) – Big boys by Mierce, tiny lads by Khurasan, token Hadross dude by CMON

Late September 2019, I finished up a new crab-themed Trident Realm army, just a couple days before the Crossroads GT (which was a 2250 point KOW 2E team event). I played a practice game the night before against a team mate, crushing his new Nightstalkers with the fury of a bunch of crustaceans (GAME 1: NIGHTSTALKERS). And with practice out of the way – I had literally never played the army before! – we got a few hours sleep and headed into the event. The list I took for that first outing:

Trident Realm 2250 (2E)
Naiad Heartpiercers Regiment
Naiad Heartpiercers Regiment
Naiad Heartpiercers Regiment
Naiad Heartpiercers Regiment
Gigas Horde*
Gigas Horde*
Kraken
Kraken
Kraken
Naiad Envoy – Aura of Heroism (2), Banner of the Griffin
Depth Horror Eternal – Inspiring Talisman
Depth Horror Eternal – Orcish Skullpole
Naiad Wyrmrider Centurion – Fire-Oil
*King Crabs

As captain of Team Cuddle Time II, I was vaguely in charge of working out which armies would go up against each other and/or what scenarios they would play, so I had some control over who and what my crabs faced. My goal for the team was to put myself into harder armies but ideally with better scenarios for my Trident … which was total conjecture since I didn’t really know what they could do! Here’s the briefest of recaps:

GAME 2: ELVES

NWC and Kraken doing terrible things to Elf Archers!

 

Couldn’t tell you what the mission was or how things broke down, but holy hell I won! Biggest revelation was that massed heartpiercers are really good at killing big monsters, as his dragon was deleted in a couple turns as it tried to harry my flanks and rear.

GAME 3: KINGDOMS OF MEN

Kraken resolutely face-tanking a charge from a Knight horde!

Knight-heavy (like 2x hordes + regiments + flying heroes) men largely controlled this game, however through the magic of ensnare + hindering the crabs were able to bog down his momentum and smash their way to an inconceivable draw.

GAME 4: BASILEANS

Another fast army, this time 2x Elohi, 2x Uh-Elohi, 1-2x Knights, token foot troops, Gnaeus Sallustis annnnnd the mega-dragon (who is now just the normal dragon). I should have gotten wrecked, however he was extremely caught up in the dance a Kraken and his dragon were having in some woods, where I kept turning or stepping into and out of wood templates and he had to keep over-analyzing LOS and what was going on over there, all while taking continual Heartpiercer damage. Preposterously I won this one too!

GAME 5: UNDEAD

Crabs busting ghosts!

Dawn of Day 2, and while Team Cuddle Time II wasn’t doing stellar (our Varangur player was getting paired up against very hard armies, and pretty consistently getting smashed for his troubles), my Trident Realm was on a real tear! Up against Undead next, a rather standard 2E affair with some hordes, some knights, some wraith troops, some barrow wights, a dragon, etc. Lowlight was a Kraken getting trapped by Wraiths and dismantled – one troop to the front, then more to the flank, then another to the rear! But otherwise the dragon was shot down and the punchy crabs punched hard, with a somewhat lucky Gigas + Gigas + Eternal charge into a fresh horde that helped me roll his flank up and maul through the rest of the Undead line. Another win!

GAME 6: UNDEAD

“Craaaaaab meeeeeeaaat”

Final round of the tournament, and another Undead grinder for me. Main difference here is the abundance of zombies and zombie trolls. I was in control of this game early on, thanks to shooting, but I still remember how, instead of waiting for Turn 3 to engage, when the zombie trolls had been shot off, I jumped the guns and sent the Kraken all in Turn 2, which got most of them killed – including one to multiple wraith troop charges, again. Once the big hammers were down, I scrabbled as best I could but was overrun, earning the armies first loss.

All told, it was a pretty heartening first six games with the scuttlers! Really quite unexpected … although a bit tarnished as the 3E changes for Trident Realm had been previewed the day before the event, and it was clear that almost all the units I was using were going to lose their COK19 bumps. I had a feeling 3E was about to get bumpy for my new army.


Some KOW-less weeks later, the new edition hit, confirming some particularly distressing developments:

  1. Heartpiercers became irregular, making my 2E list illegal and ensuring I will always hurt for unlocks
  2. Heartpiercers lost ensnare, pathfinder and 2 attaks, for the benefit of steady aim, which gutted the reason I based an army around these little, mobile tarpits happy to grab a 24 attak flank when able
  3. Gigas went up to a larger base, making them unwieldy but more importantly meaning I had to paint more of them and rebase the unit (they also lost 1 CS but gained 1 Def and kept their King Crabs Sp, so meh; the added nimble has yet to matter for me)
  4. Kraken lost 3 attaks, severely hurting their abilities as hammers, ironically at the same time as they gained +D3″ charge range

At first I added a Wyrmrider horde for a third hero unlock, but man they suck now. In my first 3E game I lost against Ogres (GAME 7: OGRES):

Then over Wintermas I leant my brother my Ratkin, who brutally beat me at dominate (GAME 8: RATKIN), but then the next day I narrowly squeaked out a win in raze (GAME 9: RATKIN):

With a 3E win under my belt at last, I took on my clubmate’s Abyssals (GAME 10: FORCES OF THE ABYSS), losing again but at least keeping it close:

Meanwhile, my buddy had finally relented to my arm twisting, picked up a load of Mantic minis and smashed through a Northern Alliance army in record time. In short order he hit 2300 points and found himself facing crabs every other week or so. While I won the first match (GAME 11: NORTHERN ALLIANCE), and his first game of full size Kings –

– Trident’s pillowy fists would come up to haunt me, as I lost both of the next two games (GAME 12: NORTHERN ALLIANCE & GAME 13: NORTHERN ALLIANCE). Including this gem:

Aye, that’s a Kraken (with 2 loot tokens) being flanked by Huscarls (with 2 loot tokens) and Half-Elf Berserkers. While the Kraken is in that predicament because I rolled double ones, the North did not repay the favor 😥 Nor did I ever get those 4 loot tokens away from the Huscarls.

Which brings us up to last week! February 22-23 was the US Masters here in New York, and there was a side GT called the Best of the Rest for, well, the rest of us who wanted to scrum and soak up that Masters vibe. I took my freshly reduxed crabs with me and ended up taking a lot of photos with the intent to blog. So strap in, tournament report inbound!

Side Note: Since I’m covering reports for different armies on this blog now, you’ll be able to use the new Category feature >> to more easily select which army you want to follow. Though I do tend to avoid bouncing between armies, it could happen!