Sunday morning and I’m the least hungover I’ve ever been on the second day of a tournament, which is a good thing because I’ve got some work ahead of me. I’m matched up against Chris, a good player with a smart, aggressive army (and one of my favorites kicking around the Northeast – I’m a sucker for a Kings of Warmachine armies, even if his is sharing the bill with Warhammer minis :P) In my head I’ve already lost, but getting 6 points would be rad, maybe even a draw with some luck??
Basileans 2100 Elohi Horde – Brew of Strength Elohi Horde – Helm of the Drunken Ram Ogre Palace Guard Horde – Chalice of Wrath Ogre Palace Guard Horde – Dwarven Ale Men-at-Arms Spearmen Horde Gur Panthers Troop Gur Panthers Troop
High Paladin on Dragon – Aegis Fragment
Samacris, Mother of Phoenixes – Fireball (8), Heal (5) Dictator – Iron Discipline, Lute of Insatiable Darkness
An anemic 10 drops but packed with some serious beef. Flying elite hammers are my kryptonite, especially in such volume, and he’s also rocking one of the other mega dragons of the game. Blessedly no longer fearless but demanding of respect to be sure.
Fourth scenario is
Raze, which happily I was able to practice with my crabs before the tournament. He went first, either by choice or because I made him.
BATTLE: GAME 4
Battlelines! The Depth Horror Eternal is hard left, inspiring the Kraken and aiming to contest the third Basilean token, which is also hard left.
Basileans 1: The angelic host sidles forward, staying out of saucy Kraken charges but angling for flanks and generalized violence. The headstrong Palace Guard do toe into the central woods.
Trident 1: The crabs do a menace, with the Eternal pressuring the Panthers off his leftmost token, the left Kraken threatening a play for the other left token, and the Water Elementals and right Kraken watching their flanks but glowering at the Basilean anvils and right hook. Heartpiercers stick 1 damage on the headstrong Palace Guard and 3 on the right drunken ram Elohi (after iron resolves), while the Centurion tags the HPOD for 2 damage, reduced to 0 with the aegis frament but still disordering her. Bastion on the left Placoderms fails.
Basileans 2: Chris knows that he’s got plenty of time to burn his objectives, and he knows my shooting is the biggest potential threat to his ability to burn objectives late game, so all the Heartpiercers receive angelic attention. Strength Elohi, Samacris, drunken Elohi and the High Paladin slam into my tiny shooty crabs across the board. The heavy center trudges forward and the left Panthers get away from their crabby oppressors.
Both Elohi drive off their Heartpiercers, as Sammy shuts hers down (2 damage) and the High Paladin struggles but manages to waver her unit (~5 damage).
Trident 2: I try to rest the momentum back from the angels by driving hard into the Basilean anvils: Placoderms and Water Elementals hit the headstrong Palace Guard, and the right Kraken begins grinding the Men-at-Arms since he couldn’t triple the Palace Guard but also somebody’s gotta. In order for this to work, I need to ground those Elohi units, so Sammy’s Heartpiercers corkscrew the strength horde and the other Placoderms scuttle into the drunken horde. The Kraken on the left looms, while the Eternal rounds the house on the left.
Bastion fails on the Water Elementals, but the Centurion does disorder the dragon with his laser trident (1 damage sticks too). In combat, the headstrong Palace Guard waver on 9 damage, the Kraken chunks 5 damage into the Men-at-Arms, and thankfully the Heartpiercers and Placoderms do sit both Elohi down. Wheeeew.
Behold, the fury of the lowly crab unleashed!
Basilean 3: The next turn starts with the headstrong Palace Guard failing their headstrong test 🦀 The fury Palace Guard flank the Placoderms (off the hill for maximum shell-cracking power) but the Water Elementals are safe to swing again. The Men-at-Arms counter the Kraken, the Elohi counter their annoying disorder buddies, and the High Paladin charges her Heartpiercers again. Sammy flits over to heal the Men-at-Arms, who are also iron disciplined by the Dictator. And the left Gur Panthers nimble around to burn a token once the Kraken leaves, walk forward and burn another the following turn.
The strength Elohi dunk their Heartpiercers, spinning to face the Kraken looming to the left. The central Placoderms are shattered by the fury Palace Guard, who overrun to touch the Water Elementals’ flank. The Men-at-Arms stab a ferocious 10 damage into their Kraken, the High Paladin wavers her Heartpiercers with 10 damage, and the drunken Elohi do a mere 1 damage to their Placoderms. Sammy burns a token, starting the scoring.
Trident 3: I unleash the left Kraken into the strength Elohi (on 1 damage), charge the Water Elemental horde into the headstrong Palace Guard to fight for its life, the Kraken back into the Men-at-Arms, and the Placoderms back into the Elohi for another grounding if not murder. The Eternal books it for my leftmost token.
Bastion goes up on the Water Elementals, shortly before they rout the headstrong Palace Guard and turn to face the fury Palace Guard. The right Kraken lucky wavers the Men-at-Arms on 9 damage, while the left Kraken can only get the strength Elohi to 4 damage. On the right, the Centurion tridents the High Paladin again, keeping her sat down (and on 2 damage), and the Placoderms at least disorder the drunken Elohi [can’t see the damage die]. The Eternal burns a token, tying the score 1-1.
Basilean 4: The angelic host strikes with a vengeance, fury Palace Guard assaulting the Water Elementals (hindered) with Gur Panthers in the flank (hindered). Strength Elohi counter their Kraken, as right flank of angels large and small strike once more at the crustacean uprising.
Samacris heals 2 damage from the Men-at-Arms shortly before crab blood is spilled hither and yon. The strength Elohi one round a fresh 17/19 Kraken despite ensnare (hot Nv roll and no inspiring helps), and the Palace Guard and Panther combo similarly one rounds the -/18 Water Elemental horde in the woods. The drunken Elohi enjoy some of that luck, wavering their Placoderms on 4 damage, but the High Paladin laughably can only get her Hearpiercers to 8 damage, failing to waver them this time. The left Panthers burn a token, bringing the score to 2-1.
Trident 4: I’m skirting by on the skin of my mandibles at this point, but maybe all’s not totally lost? The Eternal pushes for the middle, mostly to distract the strength Elohi / threaten the anvils if he’s not dealt with. The Centurion moves to disorder the drunken Elohi this turn, hoping beyond hope that the plucky Heartpiercers can disorder the High Paladin themselves. And the Kraken revs up and prepares to fight for his life – plus, if he can pop the Men-at-Arms, he can a) turn to face his oppressors, for a -2 to hit in the woods and b) back up next turn and score another point for the Realm, for a higher scoring loss.
The Centurion disorders the drunken Elohi and the Heartpiercers do the 1 damage to keep the High Paladn on mega dragon pinned in place. Yowza. In the Kraken fight, the big guy shoves the Men-at-Arms to 16 damage but the rerolled 6 to rout eludes me and the horde just wavers. I despair a bit, as I’ve spent a lot of the tournament failing very low rout rolls, but life goes on … until next turn anyway!
Basilean 5: The fury Palace Guard plow into the Kraken’s flank (hindered), the central Elohi swoop down upon the Eternal, the drunken Elohi hit those Placoderm again, and the High Paladin spends a fourth turn fighting the same unit of rapidly regenerating Heartpiercers 😀
Sammy heals 2 damage on the central Elohi, moments before they don’t kill the Eternal (5 damage). The Kraken however instantly crumbles to the fury Palace Guard, as was pretty likely. Both the Placoderms and Heartpiercers in the bottom right just waver 😉 Also the Gur Panthers far left score a third token (3-1).
Trident 5: With the bottom right wavered out and the game drawing to a close, the Centurion voyages out to finish off the Men-at-Arms horde. Envoy scoot about and the Eternal counters the strength Elohi on the hill.
A clap of thunder fills the gaming hall as the Trident of the Drowned Sea strikes the Men-at-Arms from the table! Also the Eternal fails to wound his Elohi.
Basilean 6: The angels finish off the Eternal and finally drive off the crabs in the bottom right. Golf clap for those two regiments’ service to the cause. The fury Palace Guard turn about to, I think, deter the Centurion from getting froggy with the drunken Elohi if there’s a Turn 7.
Trident 6: Envoys scatter and the Centurion does indeed get froggy with the drunken Elohi. The trident doesn’t claim another victim, sadly, but the heroic crustacean does receive bastion in case there’s more pain coming.
Basilean 7: The fury Palace Guard plow into the ensnaring Centurion, the drunken Elohi into the bastion Envoy, and the High Paladin prepares to breath on the war-bow Envoy.
Come get some!
Shockingly, no crab dies this turn, with all my individuals copping 5 damage each.
Trident 7: I give the war-bow Envoy and the Centurion a chance at glory each, but neither the drunken Elohi (5 damage) or the High Paladin on Dragon (2 damage) miraculously go down. With a score of 4-1, that’s a decisive …
BASILEAN VICTORY (3-18)
Wheeeew, what a match. I was a little frustrated, as I tried
so hard and came close to getting the 6-15 I had set out for, but looking back it’s pretty clear that I got my fair share of breaks when a significant part of his army was mired in my deployment zone for the entire game. Thinking about it, terrain was pretty important for me getting so little use out of my shooters, along with savvy target selection from him and poor counter assault setup by me. I’m impressed it was as much of a match as it was, tho it was certainly a joy to play Chris, a player I may never have played but seen out plenty.
UP NEXT: Salamanders!
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