End of day one and I’ve clubbed my way up to one of the higher tables, despite my expectations. I’m up against my clubmate Jason, who wasn’t signed up until his wife made him the night before. He’s rocking his Nightstalkers army from 2019, which coincidentally is possibly the last time he’s played. Nice.
Nightstalkers 2100 Fiends Horde – Potion of the Caterpillar Butchers Horde Butchers Horde Spectres Horde Phantoms Troop Phantoms Troop Terror Shadow-Hulk Planar Apparition – Icy Breath (8), Heal (7), Mind Fog (2) Mind-Screech – Lightning Bolt (6), Mind Fog (6), Wind Blast (6)
Horror – Lightning Bolt (3), Bane Chant (2)
This is actually 10 points under and I can’t confirm that his Horror has bane chant, but it would make sense to take it. I know the Planar Apparition has icy breath, since he commented about giving it even more spells despite coming with some serious ones already. If somebody has an item, he didn’t put a slip out for it like he did for Maccwar’s, so I’m guessing there might be some forgettable 5 pointers he filled with? Anyway, check out that horde of Spectres! That apparently had been doing
work despite being a junk unit he chose for unlock purposes.
Third scenario is
Loot, with him going first either by choice or because I made him.
BATTLE: GAME 3
Battlelines! The ghostly thing is the Planar Apparition, snake girls on the left are Fiends of various sizes. I’ll admit that I immediately felt like I really misdeployed those Heartpiercers on the left. They were sort of a bait drop but with the heal and the Fiends’ speed and stealthy, they were unlikely to do anything of note beyond die. At least the Depth Horror Eternal could make a solid delaying act or even hack his way to the loot with the power of ensnare.
Nightstalkers 1: The shadowy horrors shove up the field, especially on the left unopposed field. I’m terrified of the Me 3+ Shadow-Hulk with its new slayer (D6), and my general approach to Terrors is to never touch them at all ever beyond delaying them or grabbing a lucky flank. So consider me shook. His Phantoms do advance just a smidge too far, and toe the woods in the middle … The Horror lightnings the rightmost Heartpiercers for 1 damage.
Trident 1: Release the Kraken! I burn clock deciding how little my shooting is going to do on 5 or 6+ at best, confirm that the Phantoms are in, and punch it way too early. Bastion goes up on the central Kraken and I can’t guarantee that the right Kraken is even inspired.
But after rampaging those Phantoms I think he is on the rotate. The central Kraken pounds 7 damage into his Phantoms but fails the double 5 rout. Heartpiercers put 6 damage into the Spectres and 1 into the right Butchers.
Nightstalkers 2: The living nightmares descend, with Fiends already hitting those left Heartpiercers and Butchers joining the dance with the right Kraken. Phantoms counter the central Kraken. The Dread-Fiend picks up the left loot token.
I’m sorry my crabby children!
Once all the sizzling and crunching has subsided, the crabs have taken damage but weathered the first wave. Fiend’s deal 8 damage to Heartpiercers, Spectres pour 7 damage into the central Hearpiercers, the Mind-Screech and Horror lightning the Centurion for 3 damage, and the Kraken take 1 and 5 respectively. Everybody keeps their cool, placidly blinking in crab. The Planar Apparition heals a couple damage off the Spectres.
Trident 2: I decimate my clock figuring out what to do in the center, and end up sidestepping the Placoderms against the building so they can’t be triple charged, offering up the wounded Heartpiercers, and preparing the Water Elementals to go to work against anything that engages. The other Placoderms flank the Butchers fighting the Kraken, the central Kraken prepares to clear out some Phantoms and prepare for incoming terrors, and the Eternal on the left helps out with the Fiends, tho he contemplates leaving them to their fate and sprinting for the Dread-Fiend (and loot) on the hill. Oh, and the Centurion jukes forward to shut down the Mind-Screech.
The Trident of the Drowned Sea, plus a bunch of Heartpiercer shots, bleeds the Mind-Screech to 7 damage (and disorders it). Bastion goes on the Placoderms by the house. In combat, the Eternal (and maybe some Heartpiercers) chunk 5 damage on the Fiends on the left. The Kraken and Placo flank on the right does 2 damage to those Butchers because they’re all hindered and/or idiots. The central Kraken does wreck those Phantoms at last and turn to face his new cuddle buddies.
Nightstalkers 3: The monstrous center ends up seeing the Shadow-Hulk and Butchers combo-charge the Placoderms, the Terror wades into the wounded Heartpiercers (picking up the central loot token in the process), and the Mind-Screech float into the Centurion. It only occurs to me now that he might have been angling to pop him and overrun into the Placoderm flank? The Centurion is a brick, but he is on 3 damage … The Fiends counter the Heartpiercers on the left and the Butchers hit the Kraken on the right.
Both Heartpiercers are devoured, as are the Placoderms. RIP lads. The central Kraken takes 7 damage from shooting (and is frozen by the Planar Apparition’s breath), shortly before the right Kraken is pushed to 4 damage by his Butchers. The Mind-Screech successfully bops the Centurion, turning his laser trident off 😦
Trident 3: I really do not want to fight the Terror if I can help it, so the Water Elemental horde goes into the central Butchers and the Kraken sees how fast he can tear down the Spectre horde – rampage don’t fail me now! On the left, the Dread-Fiend has wandered into charge range of the Eternal, so he absolutely leaps on the chance to carve that loot out of her talons. Otherwise stuff counter-charges on the right, including the Centurion into the Mind-Screech for murder purposes but also to disorder it.
Bastion goes up on the Water Elemental horde, what shooting there is misses the Horror and just tickles the Planar Apparition. In combat, the Eternal gets started on the Dread-Fiend, the Water Elemental does a sizable 6 to the Butchers, the central Kraken gentle cuddles the Spectres to 6 damage, the Centurion routs the Mind-Screech, and the right Butchers succumb to their crustacean executioners.
Nightstalkers 4: The Terror ejects its loot and oozes through the woods into a fresh batch of Heartpiercers as the Butchers counter-charge the Water Elementals. The Fiends round the house and the Shadow-Hulk prepares to slayer the Kraken if he can’t carve through these damn Spectres first (who also counter the Kraken this turn). The Dread-Fiend counters the Eternal, and the Planar Apparition picks up the central loot.
The Spectres are healed down to 1 damage by the Planar Apparition (!), and then a lot of damage is spread around. The Eternal takes 2, the Water Elemental horde takes 8, the central Kraken takes 5 (!), and the Terror chomps 7 into the Heartpiercers. What a grind y’all.
Trident 4: The Nightstalkers have left some flanks open, which I capitalize on: Kraken into the flank of the Spectres, Placoderm into the flank of the Terror (hindered but picking up the token). The other Kraken disengages and faces the Shadow-Hulk, less because I trust the other Kraken and more because I expect the Krakens to flub and I want to point ensnare at the monster killing titan. Water Elementals and Eternal counter-charge their dancing partners.
The Centurion spikes 1 damage into the Planar Apparition, sitting it down, and the bastion Envoy bastions himself for great straddling justice. The highlight of combat is the Water Elemental horde ending the Butchers; it stays where it is to face the oncoming Fiends. The Kraken flank into the Spectres yields 14 damage and I think a waver, while the Terror wears its 6 damage without concern, and the Eternal fails to waver/rout the Dread-Fiend.
Nightstalkers 5: Even. More. Fighting. The Fiends make crabfall with the Water Elementals (who are on 6 damage with Rally (1)), the Shadow-Hulk does front charge the waiting Kraken, with Planar Apparition in the flank, and the Dread-Fiend and Terror counter-charge.
The Shadow-Hulk and Planar Apparition drop an 18/20 Kraken on 3 damage! And the Fiends likewise slam right through the -/18 Water Elementals. The Terror finishes off its second unit of Heartpiercers, turning to face the Placoderms, and the Dread-Fiend wavers the Eternal. But he’s got fury, everyone, we still got this.
Trident 5: The surviving Kraken charges the Planar Apparition to end its reign of terror / steal its loot, moments after the Centurion charged the Shadow-Hulk to hold it in place mere inches from the Kraken’s flank. The Placoderms charge the Terror (hindered :X) and the Eternal fury counter-charges the Dread-Fiend. Bastion goes on the Kraken.
The last of the Heartpiercers shoot down the Spectre horde, putting the MVP to bed at last. The Kraken enjoys some bastion, before completely whiffing on the Planar Apparition (listen, ensnare sucks). The Centurion however beasts 4 damage into the Shadow-Hulk. The Eternal likewise chunks the Dread-Fiend but again even a waver eludes me. The Placoderms somehow get the Terror to 4 damage, despite 6+ to hit, but that thing has been regening like a thing that regens (4+). Rude.
Nightstalkers 6: The game is drawing to a close but the slaughter is sill raging. The pathfinding Fiends flank the Placoderms with the Terror in the front, the Planar Apparition counters the Kraken, the Shadow-Hulk the Centurion, and the Dread-Fiend the Eternal.
The Placoderms shatter, with their loot absorbed into the Terror’s gooey folds. Looks like everybody else pulled through tho.
Trident 6: With 4 minutes left on my clock, I’m desperately hoping the last of my smashy dudes can fight their way out of this mess.
I furiously roll dice for 3 minutes but I just can’t drop the Planar Apparition or the Dread-Fiend, tho the latter finally wavers. With no turn 7 and with 3 tokens to 0, that’s a …
NIGHTSTALKER VICTORY (3-18)
So close to a 6-15 if only the Eternal could ever pass that rout test and grab the Dread-Fiend’s loot! It was quite the game, where I felt weirdly in control and yet totally behind the eyeball the entire time. If I had to blame something, I’m content to blame my Nv dice, which were horrendous when I needed them to spike to keep my momentum up. Jason would go on to make an unexpected run for the top table.
UP NEXT: Basileans!