After a night spent drinking beer from the local Clifford Brewing Co and playing Let’s Summon Demons, I was back at it Sunday morning to continue doing bad things to Canadians. Here’s my list, as a recap:
HERD 2300
Lycan Horde – Brew of Strength
Guardian Brute Horde – Mead of Madness
Guardian Brute Horde
Minotaur Chariot Regiment – Pipes of Terror, The Stampede [1]
Tribal Spears Horde – Brew of Sharpness
Tribal Spears Regiment
Tribal Spears Regiment
Centaur Bray Striders Troop
Centaur Bray Striders Troop
Moonbeak [1]
Druid – Conjurer’s Staff, Bane Chant (2), Heal (2)
Centaur Chief – Sabre-Toothed Hunting Cat
Centaur Chief – Sabre-Toothed Hunting Cat
+
Vine Hydra
14(25)
Go fast, hit hard, kill the enemy colossal and hopefully keep mine alive. While there were no tournament points on the line for those last two, I had made it a point of pride to destroy all monsters whenever able and was three for three on both counts.
GAME 4: HALFLINGS
Braves Legion – Relentless
Braves Legion – Relentless
Braves Legion – Relentless
Forest Troll Gunners Horde – Fire-Oil, Relentless
Wild Lancers Regiment – Staying Stone, Relentless
Aeronauts Regiment – Blade of Slashing
Aeronauts Regiment
Aeronauts Regiment
Ej Grenadiers Regiment – Relentless
Ej Grenadiers Regiment – Relentless
Ej Grenadiers Regiment – Relentless
Iron Beast
Sergeant – The Standard of Hodenburg
Sauceror
Sauceror
+
Titan(ic Ent)
16(32)
Check out that list! Obligatory triple Aeronauts and Grenadiers, but backed up by triple legions (!), an Iron Beast without Pride of the Shires (!), and a single source of inspiring! (His colossal has very inspiring but still.) For those not in the know, the Standard of Hodenburg grants Aura (Elite (Melee) – Infantry only) … which definitely came in handy rerolling fistfuls of dice for those legions, but I can’t say it led to much more damage 😅 All the same, a rad army that looked amazing on the table, really loaded with thematic details.

Yep, another brickhouse of a treeman. He would provide a nigh immovable anchor to the left side of the board, guiding in waves of flyers hovering around his branches.
We played Control, with the Hallow going first. Note that I did choose sides and stuck Nathaniel with the enormous house in his half of the table 😛
BATTLE
Thanks to that imposing gatehouse, this one turned into a real tale of true halves. On the left, my fast chaff escorted a selection of fast hammers to take down Nathaniel’s Ent and every fast mover he had, apart from one unit of Grenadiers on the other flank. I did what I could to ground flyers and piece-trade while sweating bullets about the triple Aeronauts ominously floating towards me. Luck broke my way when double Aeronauts gently caressed the Stampede, allowing my hammers to descend and eventually surround the titanic treeman. That flank ended in my control, with the Ent attaked on three sides by the remnants of the Hallow’s speediest units. Shout out to the Lycan horde for dropping Aeronauts, Grenadiers and the Iron Beast before ending the game assaulting the titan.
In stark contrast, Nathaniel deployed a wall of nerve and unit strength to the right of the house, with all three Brave legions and the Troll Gunners amassed with their support staff. It should not shock readers to hear that, when presented with a line of legions, I spent my Turn 2 crashing directly into it. The sharp Tribal Spear horde (bane chanted) and some Brutes smashed into the central legion, dealing 21 of the 28 expected damage and biffing the rout check. Balls. The legions closed around my assault force, with the unhindered Braves devouring the Brutes (possibly off a hill as well), while the Tribal Spear horde copped a very unfortunate waver (looks like box cars happened). Eventually the Spear horde would shake it off and end the legion it started, before succumbing late game to the legion in its flank.
The rest of the story on the right involved my Vine Hydra powering into the Troll Gunners (with fire oil!) and eventually pulling them apart, regen be damned. The Grenadiers were grounded by a Centaur Chief and finished by a Tribal Spear regiment, and eventually these Spears and the Hydra had a couple goes at Nathaniel’s other Brave legion, who kept backing up (into my central Control zone). The Hallow bois got the Halfling throng well past 20 damage but once again couldn’t manage the pop. All the same, I had more units in more sectors for a …
HALLOW VICTORY
A pretty wild start to Sunday morning, with some dice angst on the right slowing me down but lots of positional action on the left. Credit to Nathaniel’s Ent, the only colossal I didn’t kill all tournament …
Saber-Toothed Hunting Cat Count: 2 (Sauceror)
GAME 5: BASILEANS
Elohi Hord – Wine of Elvenkind, Celestial Fury
Ogre Palace Guard Horde – Chalice of Wrath
Ogre Palace Guard Horde – Dwarven Ale
Paladin Foot Guard Regiment – Orb of Towering Presence, Aegis Fragment
Sisterhood Scouts Regiment
Sisterhood Scouts Regiment
Paladin Knights Troop – Skirmisher’s Boots, Aegis Fragment
Heavy Arbalest
Heavy Arbalest
Phoenix – Heal (5)
Phoenix – Heal (5)
Priest – Conjurer’s Staff, Heal (3), Bane Chant (2)
Julius, Dragon of Heaven – Fireball (8)
+
(Battle Sanctum)
14(24)
And as has been foretold in the scripture, if Chris Murphy and I are at a tournament we will (almost) always play each other at some point. This version of his Basileans featured all the shooting he had added earlier in the year with Julius around to provide a bit more punch, at the cost of Samacris and the Elohi regiment he usually runs. Nifty and never an easy match for me, especially my soft-bodied Herd.
As for Chris’ colossal, I don’t have any details apart from that it was Sp 6+, De 6+, ensnaring and not particularly fighty.
We played Loot to end the tournament. Chris scouted his Sisters up and happily took the first turn.
BATTLE
Looking back through the photos, I deployed very wide, sending quite a bit of stuff down the right flank across a killing field of shooting and Sp 10. I absolutely should have played for the left two tokens and let him drag the other one around. Ah well.
Chris punched his titan forward on the left, picking up an early token and daring me to take it. And take it I did, hitting his walking brickhouse with the Vine Hydra and Brutes in the front, more Brutes in the flank and Lycans in the other flank 😎 It died and I prepared to piece trade the Ogre Palace Guard away … except that Chris juked a horde back to the central token. As far as that token went, I had grabbed it in my Turn 1 with the Tribal Spear horde, challenging Chris to come and get it. His Elohi + Foot Guard bounced and I ate the Elohi horde in return (nice!), but lost the Tribal Spears to the OPG from the left.
Meanwhile on the right, Chris opened the game by shooting a Tribal Spear reg to death before it had moved. I sighed, then scampered the other Spear reg forward to grab the token, before they were obliterated by shooting in Turn 2. At this point Julius pinned down the Stampede and the Lycan Alpha was jumped on by the troop of Knights. Julius eventually KO’d the Stampede by himself (!) and my right flank consisted of the Centaur Chief endlessly sitting down a Phoenix or turning off Sisters’ shooting while the Alpha ran away from Julius until she couldn’t. Brutal stuff to revisit.
By Turn 3, I’ve got quite a lot of power to work with on the left flank, but not a lot to apply it to without marching into the Basilean shooting. The Vine Hydra and Lycans dunk the OPG horde that Chris has distracted me with, and eventually I’m allowed to fight the other horde but the Brutes cock that up and die late in the game (Chris has at this point shuffled the central token into safe hands). At some point I blitz his Arbalest battery with the Lycans and Centaur Chief but it takes a long time to kill them (snake eyes drags the process out) and I lose that tag team as well. Come end game I’ve just got the Vine Hydra wrapped around a token with the Druid babysitting him, for a …
HALLOW LOSS
I hear shooting is strong against the Herd! But I also feel like I played into it, as well as not going first really hurting my ability to saturate the board, which is typically how I handle running full tilt into shooting. Credit as always to Chris’ good play and great dice, and I continue to really love his army (just maybe not facing it :P)
In the end I went 3-2, played a lot of new people, and managed to kill 4/5 titans while never losing my Vine Hydra. Feels good. Sorry for how long these reports have taken to pull together! For some context, I’m a copy editor / ghost writer by trade and the last year has seen me doing a lot of writing for work, so writing batreps in my down time has clearly not been a priority 😛 This does, however, conclude my 2023 run with the Hallow. I’d like to recap with some Herd thoughts but who has time for analysis with more events in the pipeline?
UP NEXT: I’ve got a ton of Freeforged reports for you, including my time at the 2024 US Masters. I’m considering jumping straight to those? If I don’t find the time to speed recap the other events first. Anyway, stay tuned!





























































































































































































































