Gentle readers! I had the great pleasure of attending the Orc Town GT June 4-5 (2022) but then became mired in life and work upon returning home, however next week I’ll have a breather and will attempt to pound all the reports out. In the meantime, here’s abbreviated coverage of my token practice game before the GT. Enjoy!
Trident Realm 2600 Water Elementals Horde – Brew of Strength Placoderms Regiment Placoderms Regiment Naiad Heartpiercers Regiment Naiad Heartpiercers Regiment Naiad Heartpiercers Regiment Naiad Heartpiercers Regiment Coral Giant Kraken Kraken Kraken Naiad Centurion – Blade of the Beast Slayer Naiad Centurion – Axe of the Giant Slayer Naiad Envoy – Bastion (2), Horn of the Ocean’s Fury Naiad Envoy – Lute of Insatiable Darkness
You read that right, 2600 points! I used the bounty of points to finally paint my Coral Giant and second Centurion, which was coincidentally all I could possibly have painted in May, the busiest month of my year thus far 😐 The list itself became a bit of a Kaiju Big Battel affair, with the return of the third Kraken, escorted by the double anti-big stuff Centurions. Also note worthy is the return of the lute, an item I’d moved away from but the Placoderms spending so much time in combat had convinced me to bring it back.
After a furious month of painting vampire infantry, my buddy was super excited to play an Undead list that fit his temperament a bit better. If and when he hit combat, he could be assured that it would hurt. I was happy to see the triple Wraiths too, he’s gone from zero chaff pieces to figuring out more and more ways to use them to control the game. Helps that Wraiths are super great. Also Ilona is here!
We played Push, and he must have won the first turn and cannily gave it to me 😛 Strap in, this is going to be largely pictorial!
You know, I think I’ve got this ‘shoot the Undead as much as possible’ strat down 😀 But it certainly helped that the Undead didn’t push into the center until it was too late to overwhelm me effectively, while tripping over themselves on the right. The Undead general had some good tactics to protect the Soul Reavers on the way in, but holding them back meant that while they might be more likely to reach combat, they’d also have to work extra hard to wrest the momentum back.
Anyway, that’s Orc Town practice out of the way! Stay tuned next week when we wade into the warm waters of Cape Code for a weekend of carnage.