Day Two of the 2021 Crossroads GT dawns, bringing with it Skull Face and the Orcs of ORC TOWN. The last time I faced Skull Face was back at the Orc Town GT with my fire elementals, and maybe the biggest change this edition is that Skull Face has lent his slasher to Orcling and deigned to stomp the yard on foot:
Orcs 2300 Greatax Horde – Orcish Skullpole, Potion of the Caterpillar Greatax Horde – Orcish Skullpole, Boots of Striding Morax Regiment – Orcish Skullpole Morax Regiment – Orcish Skullpole Morax Regiment – Orcish Skullpole Morax Regiment – Orcish Skullpole Orclings Regiment Orclings Regiment Orclings Regiment War Drum War Drum Krudger on Winged Slasher – Pipes of Terror Skull Face [Krudger] – Orcish Skullpole, Gakamak’s Bloody Banner, Mead of Madness Ulpgar the Mad – Bane Chant (3+), Fireball (7+) Krusher on Gore – Blade of Slashing Krusher on Gore – Mace of Crushing
As far as I can tell, this list has all the tools Orcs can get, maybe with the exception of springing for Ulpgar at the expense of spamming another 1-2 punchy individuals. Skull Face has had another tough run of things to be down here with me, to be down here fighting me, but as the only Orcs and only Herd, it seems fitting.
Game Four is Dominate, which suits us both fine. I scout up and take first.
The Slasher takes 3 damage, the Beast savages her Morax up to 13 damage but can’t break them, the left Greatax take 11 and waver, the central Morax take 4, and the right Greatax take a hearty 15 but hold. So much violence, but the grind is well and truly joined!
Neither unit routs, although the Shamblers hit 11 damage and the Brutal Herder 6.
Ulpgar swings on the Centaur Chief but misses, ending a dominating …
HERD VICTORY (20-1)
Holy hell, what a blood bath. My plan going into this was to trap him behind his chaff, which has worked before for Orcs / similar infantry grind lists, and that sorta happened, except it was more killing his chaff and trapping him behind my thicc chaff. Deciding early on to just punch it forward was obviously the deciding moment, and it was gratifying to see that my army has enough small or fast (or both) units to buy my grinding units time to do their thing. Tournament-wise, I’m 2-1-1 and happy with however the last game ends up.