THE HALLOW 35-37: ORC TOWN GT DAY 1

Ah, the Orc Town GT. Crown jewel in the Northeast tournament circuit. Held at the Cape Cod Curling Club in Falmouth, MA, Orc Town is five big games of Kings of War (2665 points) on a surprisingly tight clock (69 minutes), but with amazing prize support, themed tables and great vibes. I had a banging first day in 2022 with my crabs and ended up with Best Sports, would I be able to repeat some of this success in 2023?

Find out in these especially sketchy recaps. Sorry, dead readers, this was almost a year ago and I was in a rough headspace that weekend due to life stuff that happened the week of. Which I suppose is more spoilers!

HERD 2665
Lycan Horde – Brew of Sharpness
Guardian Brute Horde
Guardian Brute Horde
Guardian Brute Horde
Minotaur Chariot Regiment – The Stampede [1]
Tribal Spears Horde – Chalice of Wrath
Tribal Spears Regiment
Tribal Spears Regiment
Centaur Bray Striders Troop
Centaur Bray Striders Troop
Hydra
Lycan Alpha – Wingbane Cloak
Great Chieftain – Horn of the Great Migration [1]
Druid – Conjurer’s Staff; Bane Chant (2), Heal (2)
Centaur Chief
Forest Warden – Surge (4)
16(29)

I talked about my list changes in the last post, but the summary is: Tribal infantry got spears, third Brute horde was windmill-slammed into the list, Hydra saw his first event outing. Wingbane Cloak drinking game is in effect (but you may want something to sip on while you wait for the cloak to matter :P)

GAME 1: FORCES OF THE ABYSS

Molochs Horde – Despoiler Champion
Molochs Horde – Despoiler Champion
Molochs Horde – Despoiler Champion
Tortured Souls Regiment
Abyssal Ghouls Regiment
Abyssal Ghouls Regiment
Abyssal Ghouls Regiment
Gargoyles Troop
Gargoyles Troop
Abyssal Fiend – Fireball (10)
Abyssal Fiend – Fireball (10)
Chroneas
Chroneas
The Well of Souls [1]
Abyssal Warlock – Staying Stone, Knowledgeable, Celestial Restoration (3)
Seductress – Gnome Glass Shield
16(25)

I hadn’t played Brian in quite some time and wasn’t sad to face him off the rip. His Abyssals looked great, with a very cohesive scheme and almost entirely Mantic, including possibly the only official Tortured Souls I’ve seen in person. As the list went, it was basically perfect. Top flight Abyssals for Summer 2023 with no fat on it. The Celesto Resto was an interesting touch but Brian knew that the Molochs were the lifters and they didn’t really need any help beyond arriving alive.

We played Raze, with the Hallow going first, as is my want.

BATTLE

I won’t bury the lead on this one: I clocked out on Turn 4. My game of positioning and piece trading took way too long to get moving (45 min spent on Turn 1+2), which didn’t leave me enough time to actually execute with my hammers. Despite me being firmly in control of this match, Brian had a cushy 19 minutes to decimate my dudes, who were now disastrously rooted in place, only allowed to turn to face.

HALLOW LOSS

Rough start to the weekend to say the least! Sorry to Brian for the poor time management on my part.

GAME 2: ORDER OF THE BROTHERMARK

Order of the Abyssal Hunt Regiment – Blessing of the Gods
Order of the Abyssal Hunt Regiment – Boots of Striding
Paladin Knights Regiment – Brew of Strength
Paladin Knights Regiment – Blood of the Old King
Paladin Knights Troop – Skirmisher’s Boots
Oathsworn Guardians Regiment [1]
Villein Bowmen Horde
Villein Bowmen Horde
Heavy Arbalest
Heavy Arbalest
Phoenix – Heal (5)
Phoenix – Heal (5)
High Paladin on Dragon – Blade of Slashing
Exemplar Hunter – Order of the Lone Wolf, Mace of Crushing
Priest – Conjurer’s Staff, Heal (3), Bane Chant (2)
15(25)

Mr. Kevin Spear, everyone! Always a pleasure and his army is a joy to look at. He was back on Brothermark from Rhordia last year (we played in a Round 1 grudge match as you’ll recall), with quite a bit more shooting thanks to the Phoenix buffs and everyone discovering that Arbalests are rather legit (the Bowmen were always there). If it wasn’t shooting, it was charging 16″ / 20″ into my waiting arms. I remember not feeling like I had the brainpower to stay in control of this one …

We played Control, with Kevin going first. Last turn is good for grabbing board sections, right? Here’s hoping I have an army left 🙃

BATTLE

This was a particularly rough second game. Losing the initiative and having my left Centaurs wavered held up my left flank quite badly, and you can see the moments where luck slapped my Brutes down. On the right, I failed a 3″ overrun off his Exemplar Hunter into a knight regiment, losing the Brutes next turn. In the center, I snaked a rout into peasants with more Brutes, losing the momentum and eventually that unit to Kevin’s dragon … although it’s very strange I didn’t rotate to put the dragon in their front? I’m guessing this is the moment I clocked out :/ Because that also happened, tho going into Turn 6 this time. Hydra lived at least!

HALLOW LOSS

Going into this I felt like we were pretty well matched? Kevin and I are at similar skill levels and our armies have interesting answers to each other, but he grabbed the initiative and I couldn’t wrest it away from him, between wavers, losses to shooting and some floppy combats that I needed to go my way. Clocking out again didn’t help.

GAME 3: TRIDENT REALM

Gigas Horde
Gigas Horde
Depth Horrors Horde
Depth Horrors Regiment
Thuul Regiment
Thuul Regiment
Riverguard Treeleapers Troop
Riverguard Treeleapers Troop
Tidal Swarm Regiment
Kraken
Knucker
Knucker
Naiad Centurion – Trident of the Drowned Sea [1]
Thuul Aquamage – Rising Tides, Icy Breath (10), Barkskin (5)
Naiad Envoy – Horn of Ocean’s Fury, Bastion (2)
*The Hidden Ones Regiment [1]
*The Hidden Ones Regiment [1]
*Ineesha [1] – Bane Chant (2)
18(29)

Surely this wasn’t the first time I’ve played Chris and his fishpeople? Soft spoken gent and a canny player, I’ve enjoyed chatting with Chris at basically all the NE events since he started coming to them. As for the list, it seems legit. As with most pre-2024 TR lists, the goal is to buff and deliver Thuul where needed, with a backbone of Gigas and sneaky problem solvers in the Knuckers and trident Centurion. Essentially everything ensnares, so I’d have to flex my dice rolling skills. (Ed. note: These skills had apparently not made it to Cape Cod yet.)

We played old school Loot, with the Herd going first. At least I’ve got that going for me.

BATTLE

Walking through my photos, you can see that basically everything took an extra turn to break – Brutes hitting on 5+ are significantly less great, and I was relying on them to carry me through the tournament. Plus there was that one snake eyes once the Stampede trapped a Knucker against the board edge 😛 Anyway, my Hydra grabbed a token and slithered away to hold onto it (doing his one damn job like a professional token holder), while Chris’ Depth Horror horde was handed the left token and was never really in any danger of losing it. Which meant we were fighting for the center token. I grabbed it immediately with my Tribal horde, and had it in control until very late game when the waves of Thuul wore my Tribal spears and then Brutes down. The Thuul weathered my Lycan horde’s late game dive thanks to layer upon layer of barkskin, clinging to life and winning Chris the game.

HALLOW LOSS

Fun fact, I actually clocked out this game too 😅 I had enough to launch the Lycans in and swing but not enough to roll any of the other extraneous combats going on. In retrospect, the clock played less of a role than I gave it credit for in my second two games of the day, but I was definitely scrambling throughout.

So! At Orc Town 2022 I went 2-0-1 the first day with my crabs, ending the day in the nosebleeds of fourth place. Day 1 of Orc Town 2023 saw me 0-3-0 with Herd and literally in last place … but you know what, the bartenders were great and propped up my flagging spirits with plentiful glasses of Orcto Cooler, one of the tastiest damn hangovers I’ve had the pleasure of drinking too much of 💚

UP NEXT: Day 2! The only way to go is up!

SCUTTLIN’ REALM 29: BROTHERMARK

With my sweet 4 points, I’m matched up against a gorgeous Moorish (?) army likewise wallowing down here at the bottom. Wyatt’s a good guy with some serious tools in his list, who must have been smacked by some heavies in the first couple rounds.

Brothermark 1995
Order of the Abyssal Hunt Regiment – Blessing of the Gods
*Paladin Knights Regiment – Aegis Fragment, Potion of the Caterpillar
*Paladin Knights Regiment – Aegis Fragment, Boots of Striding
Men-at-Arms Spearmen Horde – Veteran Command, Hammer of Measured Force
Villein Bowmen Horde – Fire-Oil
Villein Skirmishers Troop
*High Paladin on Dragon – Staying Stone
Exemplar Hunter on Horse – The Gauntlet, Scythe of the Harvester
Exemplar Chaplain on Horse – Battle Hymns, Knowledgeable, Host Shadowbeast (8), Crown of the Wizard King
Exemplar Chaplain – Battle Hymns, Zephyr Crown
*Defenders of Righteousness Formation

He walked me through the Exemplar Hunter + Shadowbeast wombo-combo, which definitely has legs, especially against individuals (thanks to duellist) but really anything (thanks to both rampage and slayer). Otherwise it’s three serious knight units, one helluva dragon, and some loathsome peasant Nerve blocks / scenario pieces. He did admit at some point that there’s a severe lack of inspiring, calling it a “design flaw” 😀

Third round was Pillage, with the seven tokens already placed on the map. Brothermark went first whether or not they wanted to.

BATTLE

Battlelines! The Abyssal Hunt are behind the hill, along with Hunter. The shadowbeast Chaplain is next to the dragon, along with the rest of the formation. My heroes are Hex > Bastion (lake) > Centurion, and you can just see the other Kraken there on the right.
Brothermark 1: Despite their hunger to smite the crustaceous menace, the Brothermark manage to advance with caution across the line, largely staying out of LOS. The Bowmen move into range of the leftmost (uninspired!) Heartpiercers, and despite 7+ to hit do 2 damage thanks to Fire-Oil.
Trident 1: Placoderms park themselves in that central wood, in range of both the High Paladin and one Paladin Knight regiment. I make sure every other target can only be charged by one unit, and toss bastion on a Kraken in case. The right Heartpiercers burn the right Paladin Knight’s aegis fragment, the central Heartpiercers can’t do 2 damage to the left Knights, and the Heartpiercers on the left cower behind their hill from the Bowmen’s flaming arrows.
Brothermark 2: After some deliberation, the Brothermark slam through the woods and into the crabby arms of their quarry! Paladin Knights (phalanxed) and dragon (hindered) hit the Placoderms, while more Paladin Knights hit the advanced Heartpiercers. Abyssal Hunt jam the other Placoderms, with Hunter in tow. The peasants hold tight for now.
That’s High Paladin Leeroy Jenkins to you, cur! (And his cloak of death already doing work …)
Bowmen stick 2 damage on the left Placoderms, shortly before they’re wind blasted sideways (!), for all it’ll do next turn. In combat, the Heartpiercers explode but the Placoderms hold on 8 damage like champs. Hell yea.
Trident 2: Looks like we’ve got a game! Both Kraken hit the right Paladin Knights in the flank, the Placoderms counter the dragon, and the other Placoderms charge the Abyssal Hunt to get that started. Heartpiercers jockey for shots on the unengaged Paladin Knights in the center of the board.
Those Paladin Knights escape the crossfire relatively unscathed (3 damage), then bastion goes up on a Kraken. Speaking of Kraken, they rampage through their Paladin Knights, with one sidestepping to give some maneuver options. Placoderms manage to ground the High Paladin and poke the Abyssal Hunt for token damage.
Brothermark 3: It would appear there’s plenty of smiting to be had, so the Bros get back to it. The Paladin Knights flank the dragon’s Placoderms, as the dragon counters them and the Abyssal Hunt counters their Placoderms. Also the Exemplar Hunter charges into the poor hex Envoy 😐 The various peasant units grow restless and sally forth for reasons. Cloak of death from the dragon splashes everywhere.
[sound of a 20+ attak chainsaw revving up]
A vicious bongo solo from a Chaplain hosts ~4 attaks into the Hunter, moments before he revs up his scythe, activates his gauntlet, and turns the hex Envoy into crab vapor :O The High Paladin and Paladin Knights crack their Placoderms, but happily the other heavy crab bois only go up to 5 damage against the Abyssal Hunt.
Trident 3: Both Kraken pound into the dragon’s front, as the Water Elemental horde skitters from the pond into the Paladin Knights and some Heartpiercers mob the flank of the Exemplar Hunter. Placos counter the Abyssal Hunt. (I spent a long time trying to get the Water Elementals + Kraken into dragon, but I couldn’t get a Kraken into the Paladin Knights, so would have to wear their charge next turn. I could have turned off their TC with the Centurion’s trident? Making the charge less of a thing to worry about.)
I live for Kaiju Big Battle titan fights ❤
The right Heartpiercers start chunking damage on the Spearmen, then bastion fails to cast. In combat, the Kraken boff the dragon up to 8 damage, sadly not saving the Water Elementals from the corkscrew next turn. The Elementals smack the Paladin Knights up to 8 damage as well, again not saving themselves from the dragon corkscrew. Sigh. Anyway, the Placoderms disorder the Abyssal Hunt again (3 damage total after all the iron resolving), and stunningly the Heartpiercers do 2! damage to the Hunter (down to 1). Which is relevant because that dude is CS1 + TC1.
Brothermark 4: The Water Elementals are corkscrewed by the High Paladin, as we both expected, with Paladin Knights in the front. Villein Skirmishers whip off the hill into a Kraken, for violence, and the Abyssal Hunt counters the Placoderms, with the Hunter in their flank.
With 12 total attaks after scythe and shadowbeast, the Hunter is more than capable of cracking some Placoderm shell, and he and the Abyssal Hunt drive them off at last. The Water Elementals are also decimated by the dragon flank. The Skirmishers do an admirable 2 damage to their Kraken, despite all the negatives!
Trident 4: Alright, alright, so that’s a big hole in my lines :/ Kraken have really limited access to the High Paladin, so instead they hit the mangled Paladin Knights and aim to one round the Skirmishers. I point a lot of guns at the dragon.
20 Heartpiercer shots (into cover) and 5 Centurion lasers (into cover plus he’s a muppet) are enough to pop the High Paladin, and I can finally take a breath this turn. 10 spare Heartpiercer harpoons into the Abyssal Hunt convert to a crazy 6 damage, putting them on 8 too. In combat, the Kraken rampage through all that horse flesh, crushing both the Paladin Knights and Skirmishers.
Brothermark 5: While the game feels pretty well in the crabs’ claws, this is a seven token Pillage game, and my lead in scoring units isn’t huge. To whit, the Abyssal Hunt thunder into a unit of Heartpiercers on the left (where there’s no inspiring!), and the Spearmen trip through the woods to tie a Kraken down, where his US1 doesn’t do anything. The Exemplar Hunter slips his gauntlet back on and powers into the Centurion as well.
A shadowy beast is once again hosted into the Hunter, moments before a rain of flaming arrows from the Bowmen remove a full regiment of Heartpiercers! Praise be unto the lords of the deep tho, the Abyssal Hunt is not able to one round the other Heartpiercers, wavering them instead on 10 damage. Likewise the Exemplar Hunter is punished for his zeal, as his whirlwind of attaks is parried and deflected by the Centurion, who wavers on 7 damage. The Spearmen do nothing at all to the Kraken.
Trident 5: A Kraken is unleashed into the flank of the Abyssal Hunt, while its kin counters the Spearmen horde in its way. Lots of regeneration happens (the left Heartpiercers dropping to 3 from 10!)
The Abyssal Hunt’s campaign of righteousness is cut short by a titanic crab in their midst. The Spearmen are stomped and pinched up to 8 damage. While the game has swung back to me, I’m pretty terrified of the Piercing Bowmen horde’s potential and have admitted I can’t do much of anything about the Hunter.
Brothermark 6: The Exemplar Hunter, blind in his rage, charges the Centurion again, hindering and ensnaring be damned. The Spearmen continue prodding their Kraken, as the Bowmen light their arrows …
Have at you, foul spawn of the depths!
A solid 6 damage later, the Bowmen get the Kraken’s attention but leave it free to rampage next turn. In combat, the Centurion once mores duels the Hunter to exhaustion, surviving the storm of blows with just a waver again. And the Spearmen run out of time on the clock to poke their Kraken.
Trident 6: With the Brothermark out of time, I punch the central Kraken forward to draw the game (2 tokens each), and move the left Heartpiercers into position to win on Turn 7. Unless the other Kraken can pound those Spearmen into goo? (Spoilers: He can’t and is doing token damage each turn.) Right Heartpiercers try to shoot down the Exemplar Hunter but it’s hard going.
Trident 7: I move the left Heartpiercers onto a token, solidify the central Kraken’s dominance of that token on the hill, and clock out rolling regen. With 3 tokens to 2, this is a …

SCUTTLIN’ VICTORY (16-4)

There’s a different version of this game where Wyatt didn’t go so ham into a charge I wanted him to take, but I also think my list matches pretty well into his, with my phalanx, speed and rampage (also guns). He had some misgivings about his choices in our game, but wore it well. For me, I won’t pretend finishing Day 1 with a win didn’t feel great. After this we got grub and partied at the house of the TO, which was super nice of him and his spouse.

UP NEXT: Undead!