KOW 4E ARMY POINTS: TRIDENT REALM

I’ll be returning to my crabs as we wade into the new edition (not only because my Free Dwarfs and Herd are likely to be more or less compromised upon release 😬), and so have been paying a lot of attention to Mantic Universe Podcast’s Trident Realm coverage. If you haven’t already, you can check out their army preview and list building videos here:

I’ve pulled the transcripts for these videos and used it to update the Trident Realm points:

Points in italics I’m unsure of yet: Naiad Ensnarer troops (+5?) and hordes (-5?), Water Elemental troops (-5 or 10?), the Aquamages spells (20/20/30 if I had to guess), and whether or not the Me3+ CS1 De5+ upgrade on the Placoderms costs 5 points or is free. Sorry for the image, WordPress doesn’t allow pasting into a table, but here’s a spreadsheet version should you need it:

In their list building video, MUP also told us about some changes that didn’t make their previous video. For example, Tidal Swarms lost ensnare, nimble, and the shooting option, but kept scout and changed to Sp 5+, Me 3+, De 4+, Att 9, Nv 15, H1 large infantry. For 60 points, with the ability to receive at least some of the commands, including casting enthrall.

We also learned that my beloved Heartpiercers went back to Att 12 but down to Ra 5+ (and dropped to Regen 5+ like the rest of the non-axolotl parts of the army). With the removal of steady aim, this makes them more static than they used to be re: shooting stuff, but jokes on them, I use my Heartpiercers for plenty of dirty jobs, including flanking fools for glory and profit.

Anyway, back to scheming up lists and painting Water Elemental regiments!

KOW 4E ARMY PREVIEWS: PART 2

And I’m back with the second batch of preview army breakdowns! Sadly it was also revealed that these are all we’re getting. I feel like Elves, Dwarfs and Men are the elephants left out of the room, as these are perennial power houses needing reworks or they’re the baseline of the game against which all else is measured; in addition to all being factions with sub-factions. Hearing about even one of them would have told us a lot about how sub-faction players will fare (Orcs kind of don’t count, I doubt RFO will be splitting back out in an expansion book). Which isn’t to say we didn’t get a good look at some tasty reworks! So read on …

https://directmisfire.podbean.com/e/dm-army-preview-4th-edition-undead/
https://www.countercharge.net/counter-chargeccx/815
https://kivrzq.podbean.com/e/25-034-4th-edition-halflings/
https://www.goonhammer.com/kings-of-war-fourth-edition-orcs-army-preview/
https://www.countercharge.net/counter-chargeccx/817

(Kyle P was asked about Voidtouched Weavers, which were left out of the book, and they’ll be added back in the day one errata as a fourth CORE choice. Here’s hoping they’re more useful than before!)

And that wraps up the army previews we’ll be getting. Big thanks to the various sources that reported on them, and to Mantic for handing out previews at all, they could certainly have left us in the dark wringing our hands, instead of in the twilight of dawn probably still wringing our hands πŸ˜…

KOW 4E ARMY PREVIEWS: PART 1

What is up, Bloodfire Nation! A lot of gaming happened in 2025 that I kept from you, almost all with the Freeforged, including another run at the US Masters, this time in lovely Reno, NV where I did even worse than last year 🫠The extremely short version is that my rocks weren’t allowed to interact until very late in most of my games, which as a result put a lot of weight on Turn 7 happening or not. In all cases, the extra turn sealed my fate … or I was on the bottom table smashing local upstarts. Still happy to have gone, and Reno was so much nicer than I expected!

But enough about KOW 3.5E, we’re currently weeks away from the new edition shipping and previews of rules and armies have been flying out. I’ve been transcribing the various army breakdowns we’ve heard about and sending them around, and just now I realized I have a freakin’ website of my own. So without further ado, here are the first six army lists we’ve been told about. I’ve heard a rumor there are now 18 lists? Call this part 1 of 3 in that case.

https://directmisfire.podbean.com/e/dm-army-preview-4th-edition-goblins/
https://srk408470983418454.podbean.com/e/episode-58-the-4th-edition-ogre-army-with-danny-flash-graves/
https://srk408470983418454.podbean.com/e/episode-55-the-salamander-4th-edition-army-review/
https://www.goonhammer.com/kings-of-war-fourth-edition-nightstalker-army-preview/
https://kivrzq.podbean.com/e/25-032-4th-edition-northern-alliance/

Yes, that means that there are only two Varangur units and you can only take two of each in Magnilde’s battalion. Word is that for combined lists the secondary list will hopefully be broken out in an expansion list, giving Mantic time to figure out what they’re doing with the model line, army identity, etc.

https://www.podbean.com/media/share/dir-dwnf8-2897e991

I recommend checking the original coverage out if you want to know more details, including command orders. My goal was to track army comp breakdown more than anything, plus account for upgrades that may have been cut or added.

For an added treat, here are the artefacts as well. If you can’t find an old favorite, consider it removed for now, tho it may return as part of an army’s expansion rules or so on.

https://directmisfire.podbean.com/e/dm-missive-4th-edition-magic-artefacts-cover-and-special-rules/

That’s all for now! I update these live over on the Kings of War Forum (kowforum.com) but will be back with another batch when they’ve been released.