I’ll be returning to my crabs as we wade into the new edition (not only because my Free Dwarfs and Herd are likely to be more or less compromised upon release π¬), and so have been paying a lot of attention to Mantic Universe Podcast’s Trident Realm coverage. If you haven’t already, you can check out their army preview and list building videos here:
I’ve pulled the transcripts for these videos and used it to update the Trident Realm points:


Points in italics I’m unsure of yet: Naiad Ensnarer troops (+5?) and hordes (-5?), Water Elemental troops (-5 or 10?), the Aquamages spells (20/20/30 if I had to guess), and whether or not the Me3+ CS1 De5+ upgrade on the Placoderms costs 5 points or is free. Sorry for the image, WordPress doesn’t allow pasting into a table, but here’s a spreadsheet version should you need it:
In their list building video, MUP also told us about some changes that didn’t make their previous video. For example, Tidal Swarms lost ensnare, nimble, and the shooting option, but kept scout and changed to Sp 5+, Me 3+, De 4+, Att 9, Nv 15, H1 large infantry. For 60 points, with the ability to receive at least some of the commands, including casting enthrall.
We also learned that my beloved Heartpiercers went back to Att 12 but down to Ra 5+ (and dropped to Regen 5+ like the rest of the non-axolotl parts of the army). With the removal of steady aim, this makes them more static than they used to be re: shooting stuff, but jokes on them, I use my Heartpiercers for plenty of dirty jobs, including flanking fools for glory and profit.
Anyway, back to scheming up lists and painting Water Elemental regiments!













