GAME 02: EMPIRE OF DUST

Albanyadriel and I got together for a rematch last Wednesday, after postponing for me getting the flu and then again next week when the snowpocalypse happened around our part of the world. Anyway, we threw down with slightly revised lists!

BLOODFIRE GAME 2: EMPIRE OF DUST

Salamanders 2000

Fire Elemental Horde
Fire Elemental Horde
Fire Elemental Horde
Fire Elemental Horde
Ember Sprites Regiment
Ember Sprites Regiment
Ember Sprites Regiment
Ember Sprites Regiment
Greater Fire Elemental
Greater Fire Elemental
Herald on Raptor
Herald on Raptor
Mage-Priest -– Heal, Surge
Clan Lord on Fire Drake -– Blessing of the Gods

Healing Herald became Raptor Herald #2 (Chompy), Mage-Priest learned Heal but isn’t inspiring any longer, and CLOFD got elite (and my only magic item!) in hopes of being more useful.

Empire of Dust 2000

Skeleton Spearmen Regiment
Skeleton Spearmen Regiment
Skeleton Crossbowmen Horde -– Blood of the Old King
Enslaved Guardian Archer Horde –- Chant of Hate
Swarm Regiment
Scavenger Regiment
Scavenger Regiment
Skeleton Cavalry Regiment -– Casket of the Damned
Revenant Worm Riders -– Dragonshard Shield
Balefire Catapult
Balefire Catapult
Bone Giant
Cursed High Priest -– Breath Attak, Vicious, Mount
Cursed High Priest -– Breath Attak, Vicious, Mount

Scorpion returned to the sands, replaced by Skeleton Cavalry, a unit that I had no respect for, going by stats and what they did in WHFB (i.e. very rarely see the table) … Also COK items up in this!

We chose to play Control (= table quarters, right?), again using COK unit strength. Pretty certain the EOD went first. (The photos + text worked pretty well for me last report, I think I’ll keep that up. Lack of notes makes turn-by-turn rough :X)

BATTLE


Battlelines form! Significantly more skeletons have risen from the sands since last game ;D


Undead shooters struggle with the amount of cover present, even if the fire dudes appear to be busily deforesting their half of the table 😛 Meanwhile the Swarm goes aggro and charges a GFE, in hopes of holding him and his derpy 8 attaks up.



Swarms are smooshed by CLOFD + GFE team up, and the rest of the red army advances into Tough, Smashy Crescent formation. The EOD move up to tempt charges across the line, while on the right Cavalry + Scavengers envelope their flank, and on the left the other Scavengers go ham into an Elemental flank. They land a wound of disrespect. Shooting hammers down on the central GFE and removes him!


Elementals flame up and charge in: GFE into rear of left Scavengers, Fire horde into Worm Riders, Fire horde into Spearmen, Sprites into other Spears (for victory, but mostly to get out of the way), Fire horde into Bone Giant, and final Fire horde reforms and is surged into the right Scavengers lurking in the Sally zone.


Big red dice roll cold: while the Scavengers were both obliterated, the Worm Riders and Bone Giant were barely scathed, and the Spearmen survived the sweet caresses of their horde despite all expectations (horrible hits and/or junk rout test). As for the Sprites vs Spearmen, maybe a Skeleton was wounded …


Reprisal is swift on the right, with Bone Giant + surged Cavalry (to avoid behind hindered on the wall) eviscerating their Fire horde. Sprites also got poked to death (Rest In Pepperonis, lil’ dudes). On the left, the Worm Riders and Spearmen counter-charge, doing quite a bit of damage in the Worms’ case (and a token wound by the Spears). Shooting rips a few wounds into the rampaging CLOFD, but thankfully the Guardian Archers had to pivot to reorient on the action and couldn’t lend their weight.


Vibrating with fury (sorry about the pic), the Elemental line strikes back: GFE + Fire horde into the Worm Riders, Fire horde back into the Spearmen, and right Fire horde into the Cavalry (hindered sadly). The CLOFD contemplates charging into the Crossbows to shut them up, knowing their existence likely means his death … but decides that being reared by the right Spearmen would be a bad thing (ED: I actually think he could have taken it, 45 @ 5+ @ 5+ is not great, even with AA’s crazy good dice, and the CLOFD wouldn’t have been shot at all in that case). CLOFD and Ember Sprites load the Crossbowmen up with breath wounds but can’t reach their -/23 nerve.

Combat sees the Spearmen vaporized by the Fire horde, but everything else sucks. The GFE + horde combo on the Worms is a flopfest, only surpassed by the other Fire horde doing a couple wounds to the Cavalry. Bad times ahead.


The Worm Riders plow into the Fire horde that has been cuddling them, and shatters them handily. The CLOFD takes the full force of the EOD shooting, including a Cursed Priest breath attak, and is vaporized.


On the right, the Bone Giant and the disordered, hindered Cavalry go into their Fire Elementals, but can only manage a few wounds.


The Worm Riders are atomized (let’s admit: those two hindered Ember Sprites are what turned the tables).


Meanwhile, the right Fire horde is healed up and heads into the Bone Giant, but sucks it up. Oh, and the cheeky backfield Sprites flank the Crossbows and pull off the single wound they wanted


Turn 6 has arrived for the Empire of Dust. Spears back up, Crossbows counter-charge Sprites (for 1 sweet wound), Bone Giant and, after some surge to avoid the obstacle, the Calvary head back into the right Fire Elementals. Shooting removes the penultimate Fire horde, moments before the Giant and Cav beat up the last Fire Elementals but leave them clinging.


Turn 6 Sallies sees the GFE and two Sprite regiments on the left back up to consolidate their positions (a mistake, as unhurt GFE wasn’t in danger of dying, but could easily have made a Turn 7 charge into the Crossbows and ended them, along with their unit strength 3 in his quarter). The third Ember Sprites bop the Crossbowmen for another wound. On the right, the Fire Elementals slam the Bone Giant one last time, finally bash him within easy break range (16 wounds) … and roll snake eyes. Ugggggh. Their raptor Herald flings himself into the Cavalry to disorder them, but can’t roll 5+ to hit.


Turn 7 happens! Crossbows mess with their Sprites, Spearmen prepare to surge into the SW quarter but fall 1-2” short, and I’m not sure if we even rolled out the combat in the SE quarter, as EOD had 2 quarters with no way to lose them, vs the Sallies’ 1. Regardless, I extended the hand rather than take my turn, whatever was left for it.

BLOODFIRE LOSS

GAME 01: EMPIRE OF DUST

I’’ve been working on a multibased Fire Elementals *cough* Salamanders *cough* army since early January (2017), and recently got within (flame) spitting distance of 2000 points! And have remained 160 points shy for weeks now, because painting 18 tiny red lizard things is a big turnoff for me 😛

But two blank bases hasn’’t kept me from finally getting in some full-sized games! All against clubmate Albanyadriel‘s own fledgling Empire of Dust. Needless to say, it’s been a learning experience for both of us …

BLOODFIRE GAME 1: EMPIRE OF DUST

Salamanders 2000

Fire Elemental Horde
Fire Elemental Horde
Fire Elemental Horde
Fire Elemental Horde
Ember Sprites Regiment
Ember Sprites Regiment
Ember Sprites Regiment
Ember Sprites Regiment
Greater Fire Elemental
Greater Fire Elemental
Herald on Raptor -– Blade of Slashing
Herald –- Healing Charm
Mage-Priest -– Surge, Inspiring Talisman
Clan Lord on Fire Drake -– Healing Brew

Empire of Dust 2000

Skeleton Spearmen Regiment
Skeleton Spearmen Regiment
Skeleton Crossbowmen Horde -– [Shooting Better Item]
Enslaved Guardian Archer Horde -– [Shooting Better Item]
Swarm Regiment
Scavenger Regiment
Scavenger Regiment
Revenant Worm Riders -– [Melee Better Item?]
Balefire Catapult
Balefire Catapult
Scorpion Husk
Bone Giant
Cursed High Priest –- Breath Attak, Vicious, Mount
Cursed High Priest –- Breath Attak, Vicious, Mount

This game was played on the cusp of COK’’s release, hence the Brew on the CLOFD and the EOD shooters not having +1 to hit (most likely elite on Crossbows and vicious on Guardians).

We rolled up Invade and used COK’’s changes to unit strength instead of point cost. I couldn’’t tell you if my red dudes won the initiative – typically in Invade I really want it (because shambling and setting up chaff screen vs shooting), but I have a feeling I didn’’t get it.

I don’t have strong memories of this game, as it was like a month ago, so this is going to be pictures and commentary.

BATTLE


So red!


Armies shamble towards each other, whilst CLOFD points at stuff! (L2R = Spearmen, Worm Riders, Bone Giant, Scavengers)


Redementals push forward, as the undead attempt to focus fire and the Raptor Herald (= gator, naturally) gets ready to go tie up the EOD shooters.


A battleline shot?! The red tide has deployed Sprite screen and is weathering shooting well.


The Scorpion and Swarms overextend (as seems to be the fate of vanguard troops) and get themselves killed by Elemental hordes. Meanwhile Snappy the Herald has launched himself out of the forest and into the unsuspecting Crossbows …


… and he lands his single 5+ to hit with aplomb! The Crossbows are shut down!


Meanwhile on the right, the fire dudes are in a standoff with Spears, Worms and Giant, but have plenty of inspiring and some healing to back them up, on top of abundant redness.


Unsure of what to do with himself, the CLOFD charges into the Bone Giant … and commences a long grind. Eventually some Fire Elementals flank in and wreck the Giant, which pulls in the Worm Riders, who kill those Elementals but are covered in boiling blood and killed in return.


Back on the left, things have degenerated into Sprites tagteaming some Spearmen – spoiler: they didn’’t get much done 😐 – as the Mage-Priest relentlessly chucks fireballs into a Priest who refuses to die (again). Eventually she burns him to cinders, but not before all those Sprites are speared or breathed to death. Also some Elementals made it into the Crossbow horde and smashed them apart over a couple turns, freeing up Snappy the Herald to pounce on the Guardian Archers, shutting them down for a turn.


The other EOD flank has collapsed under hot, flaming pressure. You can see Snappy doing annoying things to the Guardians (and getting a little beat up for his troubles – he eventually gets clubbed to death with the second Guardian charge, but that’s them not shooting the incoming fire things).


End game has some lucky EOD shooting finish up wounded Elemental hordes, dropping Salamander scoring strength fairly significantly. Despite these last gasps the Elementals win the match fairly handily.

BLOODFIRE VICTORY

Despite the victory, it was a weird experience playing an army so different from my Ratkin, with their oodles of attaks, massive nerve values, ability to project force (even in the striped down combat lists I play), and ability to at the double … I think what most gets me is how not tough an army of D5+ feels, vs my experience playing almost entirely D3+ or D4+, and how pathetic 18 attaks @ 4+ feels when I finally make it to combat. Plus I still feel like a total surge noob, though I frankly am! Which is all to say, more games please!